iPhone and iPad Week News – 6/4/10

iPhone Dominates Usage Share, Grows Faster than Android
According to NetMarketshare the iPhone grew in usage, and gained more global share than Android in May. The iPhone share grew from 30.3% in April to 32.8 in May, while Android grew slower, 5.3% to 6.2%.

Paid iPhone Applications Tend To Top Rankings Longer Than Free Apps
Free applications stay in the Top 100 for a significantly shorter time in those categories, with 19, 21 and 39 days on average, respectively. The exception to the rule seems to be the Entertainment category, in which free apps stay in the Top 100 for a slightly longer period of time than paid applications; 43 days compared to 38 days.

Rent-a-Pad: iPad as In-Flight Entertainment
The iPad for sure is opening a wide market opportunities beyond just developing apps.

Yelp Stats Show iPhone App Usage Staggeringly Deeper Than Website
Yelp’s iPhone app has had 1.4 million uniques in the last thirty days, they say. That’s a small percentage of total traffic to the service, but the amount of activity and interaction from those users is significantly more than on the normal website.

Making an iPad HTML5 App & making it really fast
The site uses no images (‘cept for the ad), no JavaScript framworks, and no external CSS, and fits quite comfortably in a few k’s of gzipped HTML.

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Titanium fixes its problems with iPhone OS 4

With their words:

We’ve figured out the magic combination that makes Titanium work across iPhone OS 4 (every beta version to date) and older iPhone OS 3 devices. The solution is a simple download, uncompress and copy of a patch file to your Titanium SDK folder.

Read Jeff Haynie’s blog post for full details on applying the patch to your development environment, and testing your projects and apps.

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iPhone and iPad Week News – 5/21/10

New Omni framework source release
Omni open sources framework code: document picker, inspectors, a bunch of controls, & a CoreText-based text editor

Hands-on With the WiFiSync iPhone App
WiFiSync should have existed a long time ago. Created by Greg Hughes, it uses two programs – desktop app and an iPhone app – to sync your iPhone wirelessly. I was able to sync music, movies, and info quickly and easy, just by pressing “Sync” in iTunes.

iPhone App Sales, Exposed
One of the most commonly asked questions we get from both developers and industry outsiders is: how much money can I make developing apps? It’s a hard question to answer. Alex Ahlund, the former CEO of AppVee and AndroidApps, which was recently acquired by mobile app directory Appolicious, is going to give you an answer.

Making A Living (Comfortably) On The App Store (aka The Numbers Post #2)
The developer from Flower Garden posted an updated post regarding the figures generated by his application.

GQ’s Men of the Year Issue on iPad: 365 Copies Sold
GQ, one of the first magazine titles to appear on the iPad, has sold 365 copies of its December 2009 Men of the Year issue, according to publisher Pete Hunsinger.

Quality over Quantity: How We Built iTeleport into a Profitable Business on the App Store
A great case history to prove that going for low price and big volume isn’t always the best idea.

Regulators Approve Google Deal for Mobile Ad Firm
In a reversal of regulatory fortune, Google has won approval from the Federal Trade Commission for its $750 million acquisition of the mobile advertising company, AdMob.

Google I/O recap: more web than you can shake a frozen dessert at
In case you have been living under a stone, here’s a recap of what Google presented at I/O.

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Teehan+Lax released a new set of iPhone elements for Adobe Illustrator

iPhone Sketch Elements AI

You can download it for free from their website →

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iPhone and iPad Week News – 5/14/10

Apple Announces International iPad Availability for May 28th
Apple today announced that it will begin taking pre-orders for all iPad models in nine new countries on Monday, May 10th. The devices will launch on Friday, May 28th.

Worldwide Converged Mobile Device (Smartphone) Market Grows 56.7% Year Over Year in First Quarter of 2010, Says IDC
The smartphone market’s growth is impressive too when contrasted to the 38% growth in the fourth quarter, which is typically the strongest of the year. This demonstrates the tremendous potential of the market and the depths to which it plunged in the first quarter of last year.

HTC Incredible vs. Nexus One
A really detailed comparison between the native Android UI and the ultra customized HTC one.

iPad Usability: First Findings From User Testing
“iPad apps are inconsistent and have low feature discoverability, with frequent user errors due to accidental gestures. An overly strong print metaphor and weird interaction styles cause further usability problems.” Yeah right…

revMobile and Apple’s new iPhone SDK Agreement
Apple rejected a proposal of the company who offered to create an iPhone-only product that uses native Cocoa objects, supports 100% of their API, works perfectly with multitasking and battery life, but uses a variant of the revTalk language to use these objects and APIs, and then translates those into native code.

Square’s iPhone App Hits The App Store
A month after the iPad app launched, Square’s iPhone app is now generally available to users in the App Store.

New Tuts+ Site ‘Mobiletuts+’ Launched
Envato launch a new tutorial site dedicated to mobile development. Nice addition to their existing franchise.

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iPhone and iPad Week News – 5/7/10

Ins and Outs of the 3G iPad AT&T Service Plans
The 3G iPad is in buyers’ hands, including mine and those of colleague Jeff Carlson, giving us the first chance to drill down into the details of the two simple mobile broadband service plans that AT&T offers. Terms of carriers outside the United States are still unknown.

Apple sold 1 million ipad devicesApple Sells One Million iPads
Apple announced that it sold its one millionth iPad on Friday, just 28 days after its introduction on April 3. iPad users have already downloaded over 12 million apps from the App Store and over 1.5 million ebooks from the new iBookstore.

iPhone, iPad “Spirit” Jailbreak Available for Download
A new jailbreak called Spirit just been released and works on the latest iPhone and iPad operating systems.

Apple may be in the eye of regulatory storm
According to a person familiar with the matter, the Department of Justice and Federal Trade Commission are locked in negotiations over which of the watchdogs will begin an antitrust inquiry into Apple’s new policy of requiring software developers who devise applications for devices such as the iPhone and iPad to use only Apple’s programming tools.

Dropbox announces mobile API (and apps for iPad, Android)
As a Dropbox user and developer I can only be extremely happy to see them releasing an API.

Average iPad app price is $1 more than iPhone apps
This monthly Distimo’s report focuses on the Apple App Store for the iPad and iPhone in the United States.

That’s a problem
Really interesting post about the spam problem on the App Store by Marco Arment, lead developer of Tumblr and Instapaper.

iPhone market share grows to 16% at expense of BlackBerry
Apple’s 8.75 million iPhones sold in the first quarter of 2010 were good for a 16.1 percent worldwide market share, taken at the expense of Research in Motion’s BlackBerry smartphones.

Android Now Running On iPhone 3G
David Wang, a hobbyist hacker better known as “planetbeing,” was able to install and run Android on his iPhone 3g (he already made it work on the original iPhone last month).

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iPhone and iPad Week News – 5/2/10

The iPad, and the Staggering Work of Obviousness
An analysis on why two somehow similar products, Newton and iPad, had such different results.

4 Reasons the iPhone Is a (Video)Game Changer
When it comes to innovation and accessibility, the iPhone, iPad and iPod touch are collectively the most exciting gaming platform since the early 90s. Who would have thought a cell phone would become the most diverse and innovative video game console?

iPad Camera Connection Kit Notes and Demo Video
Apple’s Camera Connection Kit for iPad began shipping earlier this week and customers have started receiving the adapters.

How The iPad Will Change The iPhone Game Industry
The iPad could potentially usher in a new set of casual users who may not already be iPhone or iPod Touch owners. This is good for business across the board, but the area that may be impacted the greatest is the iPhone gaming industry.

Two prototype iPod touches with cameras show up on eBay
It’s widely expected that the next version of the iPod touch will include a camera, but that doesn’t fully explain why two iPod touches with cameras were seemingly listed on eBay, as reported by 9to5mac.

Wi-Fi Sync: wirelessly sync the iPhone with iTunes… in your dreams
Following Opera’s script in building grassroots hysteria to goad Apple into approving a contentious app, developer Greg Hughes is teasing a video of his Wi-Fi Sync app to the peoples of planet internet.

Apple Hires Nintendo Specialist From IGN to Manage App Store Gaming Content
Longtime IGN columnist Matt Casamassina last week noted on his blog that he is leaving behind his role as noted Nintendo reviewer to take a position as “global editorial games manager” at Apple.

Apple Buys a Chip Maker Behind the iPad Brain
Apple has bought the company that many analysts say helped make the brain in the iPad tablet, people familiar with the deal said Tuesday.

Five reasons iPhone vs Android isn’t Mac vs Windows
With Gruber’s words “Astute analysis from Mark Sigal. Android may well grow to overwhelm the iPhone OS in terms of market share, but if so, it won’t be for the same reasons Windows did on the desktop.”

Creepy Steve Jobs May Not Want You to Read This (or Will Break Down Your Door)
Apple has rejected an app version of this column—which, on a relatively frequent basis goes out of its way to analyze the odd behavior of Steve Jobs.

AdMob: Android Passes iPhone Web Traffic In U.S.
According to the report, Android traffic in the U.S. increased to 46 percent of operating system share compared to 39 percent for the iPhone operating system. Worldwide, the iPhone OS still took the top spot, taking 46 percent of the OS share, with Android phones seeing 25 percent of impressions. AdMob measures mobile ad impressions, which is a proxy for overall traffic.

Apple Worldwide Developers Conference Kicks Off June 7 in San Francisco
Apple announced that it will hold its annual Worldwide Developers Conference (WWDC) June 7 through June 11 at San Francisco’s Moscone West. The five-day conference includes the first ever iPad development sessions and hands-on working labs for iPhone OS 4, as well as Mac OS X core technology labs. Of course this also probably means that June 7 the new iPhone will be introduced.

Thoughts on Flash
Steve Jobs wrote a long open letter to explain why Apple is blocking Flash as plugin and as developer too.

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Steve Jobs addresses Adobe’s complains

Steve Jobs just published on Apple’s website a lengthy response to all the concerns and critiques about iPhone, iPod and iPad not supporting Flash. Apple’s CEO clearly explain the six reasons why they are not supporting Flash:

Open: Flash isn’t really “open.” Adobe’s Flash products are 100% proprietary. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc. Rather than use Flash, Apple has adopted HTML5, CSS and JavaScript – all open standards.

Full web: Adobe has repeatedly said that Apple mobile devices cannot access “the full web” because 75% of video on the web is in Flash. What they don’t say is that almost all this video is also available in a more modern format, H.264, and viewable on iPhones, iPods and iPads.

Reliability, security and performance: Symantec recently highlighted Flash for having one of the worst security records in 2009. We also know first hand that Flash is the number one reason Macs crash.

Battery life: To achieve long battery life when playing video, mobile devices must decode the video in hardware; decoding it in software uses too much power. H.264 uses hardware decoding, Flash uses software decoding.

Touch: Flash was designed for PCs using mice, not for touch screens using fingers. For example, many Flash websites rely on “rollovers.” Most Flash websites will need to be rewritten to support touch-based devices. Because developers need to rewrite their Flash websites anyway, at this point they could just rewrite the websites using real open standards like HTML5, CSS and JavaScript.

Platform progress: Flash is a cross platform development tool. It is not Adobe’s goal to help developers write the best iPhone, iPod and iPad apps. It is their goal to help developers write cross platform apps, so developers would only have access to the lowest common denominator set of features; and Apple doesn’t want to rely on third party deciding if and when they will make implement new technologies that Apple may introduce.

He closes his argument with the best sentence of all: Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticizing Apple for leaving the past behind.

Click here to read the entire letter.

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Apple announces WWDC 2010

WWDC 2010 new iPhone

Apple today announced that it will hold its annual Worldwide Developers Conference (WWDC) June 7 through June 11 at San Francisco’s Moscone West. The five-day conference includes the first ever iPad development sessions and hands-on working labs for iPhone OS 4, as well as Mac OS X core technology labs. Of course this also probably means that June 7 the new iPhone will be introduced.

The conference will include technical sessions and hands-on labs for attendees, as well as other special events. Registration for the conference is priced at $1599, and we can say, it’s totally worth the money. But you better hurry up and register your ticket, because it’s going to be sold out pretty quickly.

More info at http://developer.apple.com/wwdc/

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Using ads for A/B testing app names and icons

This is actually an known trick for people who previously launched web services, but as Mark Johnson proved with his post , works quite well for iPhone applications as well.

The basic idea is to leverage ad networks to test multiple aspect of our application before even launching, buying ads and see the users’ response. In his example, Mark tested both the name and the icon of the application on Admob, but of course this technique can be used to test other aspects of the application, even the actual focus of the application itself. Also you won’t have to stick to solely mobile ad networks. Definitely that helps because of the resemblance with the App Store listings, but you can use web ad networks like Adwords and Facebook to test things like name, markets and pricing. Of course because you won’t have a product ready at that time, you can always redirect these people to a webpage where you can collect their emails for future updates, creating also a good launch pad for your application debut.

Original post: Increase iPhone App Downloads by A/B Testing App Names

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